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Fabricio Rezende
Fabricio Rezende
3d Modeling & Texture artist
Vancouver, Canada

Summary

3D Modeler and Texture artist for film and Games.

My name is Fabricio Rezende I am a 3d generalist with a 3d modeling and texture specialization.
I was a Character artist at Electronic Arts, on the Artworks team and I had the opportunity to go through almost every pipeline process and learn how to submit the assets in the pipeline.

I had the opportunity to work with the main characters sculpting the bodies and the faces and work with secondary characters as well as his textures, hair cards, and the wardrobe assets.
I always am very interested in learning and understanding the workflow of the Company that I work for because I believe that this is the best way to work as a team in a productive way
My work consists of creating:
º 3d Models (hard surface and organic)
º High resolution sculpt
º Retopology and UV organized with multiple tiles divided by materials
º Projection of displacement maps in the UVs and the nonpolarized pictures to create the diffuse map as well.
º Look dev and all the textures involved in the shader.

I love the analogic drawings and traditional sculpting techniques and my art education comes from the school Atelier Mauricio Takiguthi (Http://www.takiguthi.art.br/en/artista.htm)
and my portfolio of 2d is at this link :
(https://www.artstation.com/artwork/qvzr2)

In this Atelier I had an opportunity to learn how to create my characters with a focus on the techniques coming from the Great Master of realism, for example, Velasquez, Rembrandt, and Vermeer.

I am very interested in learning and understanding the workflow of the Company that I work for because I believe that this is the best way to work as a team in a productive way.
Before this experience, I made a 3d freelance job for a Film Company in Stockholm called Filmgate and there I made the concept for the main character and his sculpt.
In Brazil, I worked for over 5 years creating animations for architectures, and after this, I worked more 4 years in Advertising in Brazil at the company McCann Momentum worldwide INC using 3DStudio Max, Maya, Vray, Substance Painter and Mari.
During this experience, I had the opportunity to work as 3D Generalist solving all the questions of modeling, texture, look dev, light, render and simple animation. Some clients I worked for are Nissan, Coca-Cola, and Nestle.

The portfolio related to this phase of my career is:
Https://www.behance.net/FabricioRezende

fabrix4fabrix@gmail.com
+1(778)952 9817
Skype: fabrix__fabrix

Skills

Concept ArtDigital PaintingIllustrationLook DevelopmentRendering3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Ornatrix
Ornatrix
Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
UVLayout
UVLayout
Substance Painter
Substance Painter
Mari
Mari
V-Ray
V-Ray
After Effects
After Effects
Nuke
Nuke
Premiere
Premiere

Reel

Experience

  • Associate Character Artist at Electronic Arts
    Burnaby, Canada
    April 2017 - September 2017

    Associate Character Artist

    Electronic Arts - Burnaby, BC

    I had the opportunity to work with the main characters sculpting the bodies and the faces and work with

    secondary characters as well with his textures, hair cards, and the wardrobe assets.

    I always am very interested in learning and understanding the workflow of the Company that I work for because

    I believe that this is the best way to work as a team in a productive way.

  • Wildling at Filmgate
    Gothemburgo, Sweden
    October 2016 - November 2016

    I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.