Summary

3D Modeling and Texture artist for film and Games.
My name is Fabricio Rezende and my most recent portfolio is at the link below:
https: //fabrix.artstation.com/
I was a Character artist at Electronic Arts, on the Artworks team and I had the opportunity to go through almost every pipeline process and learn how to submit the assets in this pipeline.
I am very interested in learning and understanding the workflow of the Company that I work for because I believe that this is the best way to work as a team in a productive way.
I worked for over 5 years creating animations for architectures, and after this, I worked about 3 years in Advertising in Brazil at the company McCann Momentum worldwide INC. During this experience, I had the opportunity to work as 3D Generalist solving all the questions of modeling, texture, look dev, light, render and simple animation. Some clients I worked for are Nissan, Bradesco, Coca-Cola, and Nestle. The portfolio related to this phase of my career is:
Https://www.behance.net/FabricioRezende

Https://www.behance.net/FabricioRezende

fabrix4fabrix@gmail.com
+1(778)952 9817
Skype: fabrix__fabrix

Demo Reel

Skills

  • Concept Art
  • Digital Painting
  • Illustration
  • Look Development
  • Rendering
  • 3D Modeling
  • Character Modeling
  • Creature Modeling
  • Digital Sculpting
  • Environment Modeling
  • Texturing
  • Painting
  • Drawing
  • Software Proficiency

    3ds Max
    3ds Max
    Ornatrix
    Ornatrix
    Maya
    Maya
    Cinema 4D
    Cinema 4D
    ZBrush
    ZBrush
    Marvelous Designer
    Marvelous Designer
    Photoshop
    Photoshop
    UVLayout
    UVLayout
    Substance Painter
    Substance Painter
    Mari
    Mari
    V-Ray
    V-Ray
    After Effects
    After Effects
    Nuke
    Nuke
    Premiere
    Premiere

    Experience

    Wildling

    Filmgate
    October 2016 - November 2016 | Gothemburgo, Sweden

    I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.