3D Modeling and Texture artist for film and Games.
My name is Fabricio Rezende and my most recent portfolio is at the link below:
I was a Character artist at Electronic Arts, on the Artworks team and I had the opportunity to go through almost every pipeline process and learn how to submit the assets in this pipeline.
I am very interested in learning and understanding the workflow of the Company that I work for because I believe that this is the best way to work as a team in a productive way.
I worked for over 5 years creating animations for architectures, and after this, I worked about 3 years in Advertising in Brazil at the company McCann Momentum worldwide INC. During this experience, I had the opportunity to work as 3D Generalist solving all the questions of modeling, texture, look dev, light, render and simple animation. Some clients I worked for are Nissan, Bradesco, Coca-Cola, and Nestle. The portfolio related to this phase of my career is:
I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.