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Fabricio Rezende
Fabricio Rezende
3d Modeling & Texture artist
Vancouver, Canada

Summary

My name is Fabricio Rezende and I am a 3d generalist and character artist.
I worked for Filmgate(Wildling) - concept designer and 3d modeler,
Electronic Arts(UF3)- Character artist
Zoic Studios(Cinematic Rainbow Six)- Asset generalist
Gritly art Dev -3D generalist.
My work consists of creating:
º 3d Models (hard surface and organic)
º High resolution sculpt
º Retopology and UV organized with multiple tiles divided by materials
º Projection of displacement maps in the UVs and the nonpolarized pictures to create the diffuse map as well.
º Look dev and all the textures involved in the shader.
My skills:
Maya
3dMax
C4D
UV layout
Unfold
V-ray
Red Shift
Arnold
Z-brush
Mudbox
Mari
Substance Painter
X-gen
Ornatrix
Marvelous Design
Nuke

fabrix4fabrix@gmail.com
http://www.imdb.com/name/nm8680948/
+1(778)952 9817
Skype: fabrix__fabrix

Skills

Concept ArtDigital PaintingIllustrationLook DevelopmentRendering3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Ornatrix
Ornatrix
Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
UVLayout
UVLayout
Substance Painter
Substance Painter
Mari
Mari
V-Ray
V-Ray
After Effects
After Effects
Nuke
Nuke
Premiere
Premiere

Reel

Experience

  • Associate Character Artist at Electronic Arts
    Burnaby, Canada
    April 2017 - September 2017

    Associate Character Artist

    Electronic Arts - Burnaby, BC

    I had the opportunity to work with the main characters sculpting the bodies and the faces and work with

    secondary characters as well with his textures, hair cards, and the wardrobe assets.

    I always am very interested in learning and understanding the workflow of the Company that I work for because

    I believe that this is the best way to work as a team in a productive way.

  • Wildling at Filmgate
    Gothemburgo, Sweden
    October 2016 - November 2016

    I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.