My name is Fabricio Rezende and I am a 3d generalist and character artist.
I am currently senior artist at Relic Entertainment.
I worked as a modeler and texture artist at Method
Electronic Arts(UF3 and Fifa Heads )- Character artist
Goldtooth as a 3d Generalist.
Zoic Studios(Cinematic Rainbow Six)- Asset generalist
Gritly art Dev -a 3D generalist. I am currently working at EA Fifa team.
Before I worked for Filmgate(Wildling) - concept designer and 3d modeller,
my work consists of creating:
º 3d Models (hard surface and organic)
º High resolution sculpt
º Retopology and UV organized with multiple tiles divided by materials
º Surface artist creating all the maps used in the shader
º Look dev and render
Associate Character Artist
Electronic Arts - Burnaby, BC
I had the opportunity to work with the main characters sculpting the bodies and the faces and work with
secondary characters as well with his textures, hair cards, and the wardrobe assets.
I always am very interested in learning and understanding the workflow of the Company that I work for because
I believe that this is the best way to work as a team in a productive way.
I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.