My name is Fabricio Rezende and I am a 3d generalist and character artist.
I worked for Filmgate(Wildling) - concept designer and 3d modeler,
Electronic Arts(UF3)- Character artist
Zoic Studios(Cinematic Rainbow Six)- Asset generalist
Gritly art Dev -3D generalist.
My work consists of creating:
º 3d Models (hard surface and organic)
º High resolution sculpt
º Retopology and UV organized with multiple tiles divided by materials
º Projection of displacement maps in the UVs and the nonpolarized pictures to create the diffuse map as well.
º Look dev and all the textures involved in the shader.
Associate Character Artist
Electronic Arts - Burnaby, BC
I had the opportunity to work with the main characters sculpting the bodies and the faces and work with
secondary characters as well with his textures, hair cards, and the wardrobe assets.
I always am very interested in learning and understanding the workflow of the Company that I work for because
I believe that this is the best way to work as a team in a productive way.
I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.